UnityEngine.TextGenerator.PopulateWithError C# (CSharp) Method

PopulateWithError() private method

private PopulateWithError ( string str, TextGenerationSettings settings ) : TextGenerationError
str string
settings TextGenerationSettings
return TextGenerationError
        private TextGenerationError PopulateWithError(string str, TextGenerationSettings settings)
        {
            if ((!this.m_HasGenerated || (str != this.m_LastString)) || !settings.Equals(this.m_LastSettings))
            {
                this.m_LastValid = this.PopulateAlways(str, settings);
            }
            return this.m_LastValid;
        }