private static extern void INTERNAL_CALL_GetGPUProjectionMatrix(ref Matrix4x4 proj, bool renderIntoTexture, out Matrix4x4 value); [MethodImpl(MethodImplOptions.InternalCall)]
public static Matrix4x4 GetGPUProjectionMatrix(Matrix4x4 proj, bool renderIntoTexture) { Matrix4x4 result; GL.INTERNAL_CALL_GetGPUProjectionMatrix(ref proj, renderIntoTexture, out result); return(result); }