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UnityEngine
GL
Begin
UnityEngine.GL.Begin C# (CSharp) Method
GL Class Documentation
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Open project: CarlosHBC/UnityDecompiled
Begin()
public
static
method
Begin drawing 3D primitives.
public
static
Begin
(
int
mode
) :
void
mode
int
Primitives to draw: can be TRIANGLES, TRIANGLE_STRIP, QUADS or LINES.
return
void
public static void Begin(int mode) { BeginInternal(mode); }
GL
Begin
BeginInternal
Clear
ClearWithSkybox
Color
End
Flush
GetGPUProjectionMatrix
INTERNAL_CALL_Color
INTERNAL_CALL_GetGPUProjectionMatrix
INTERNAL_CALL_Internal_Clear
INTERNAL_CALL_LoadProjectionMatrix
INTERNAL_CALL_MultMatrix
INTERNAL_CALL_MultiTexCoord
INTERNAL_CALL_TexCoord
INTERNAL_CALL_Vertex
INTERNAL_CALL_Viewport
INTERNAL_get_modelview
INTERNAL_set_modelview
Internal_Clear
InvalidateState
IssuePluginEvent
IssuePluginEventInternal
LoadIdentity
LoadOrtho
LoadPixelMatrix
LoadPixelMatrixArgs
LoadProjectionMatrix
MultMatrix
MultiTexCoord
MultiTexCoord2
MultiTexCoord3
PopMatrix
PushMatrix
RenderTargetBarrier
SetRevertBackfacing
TexCoord
TexCoord2
TexCoord3
Vertex
Vertex3
Viewport