private static bool Internal_Raycast(Collider col, Ray ray, out RaycastHit hitInfo, float maxDistance) { return INTERNAL_CALL_Internal_Raycast(col, ref ray, out hitInfo, maxDistance); }
public bool Raycast(Ray ray, out RaycastHit hitInfo, float maxDistance) { return(Collider.Internal_Raycast(this, ray, out hitInfo, maxDistance)); }