UnityEngine.Collider.INTERNAL_CALL_Internal_Raycast C# (CSharp) Method

INTERNAL_CALL_Internal_Raycast() private method

private INTERNAL_CALL_Internal_Raycast ( Collider col, Ray &ray, RaycastHit &hitInfo, float maxDistance ) : bool
col Collider
ray Ray
hitInfo RaycastHit
maxDistance float
return bool
        private static extern bool INTERNAL_CALL_Internal_Raycast(Collider col, ref Ray ray, out RaycastHit hitInfo, float maxDistance);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

Example #1
0
 private static bool Internal_Raycast(Collider col, Ray ray, out RaycastHit hitInfo, float maxDistance)
 {
     return(Collider.INTERNAL_CALL_Internal_Raycast(col, ref ray, out hitInfo, maxDistance));
 }