UnityEngine.Collider.INTERNAL_get_bounds C# (CSharp) Method

INTERNAL_get_bounds() private method

private INTERNAL_get_bounds ( Bounds &value ) : void
value Bounds
return void
        private extern void INTERNAL_get_bounds(out Bounds value);
        private static bool Internal_Raycast(Collider col, Ray ray, out RaycastHit hitInfo, float maxDistance)