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UnityEngine
Rendering
CommandBuffer
SetRenderTarget_Single
UnityEngine.Rendering.CommandBuffer.SetRenderTarget_Single C# (CSharp) Method
CommandBuffer Class Documentation
Show file
Open project: randomize/VimConfig
SetRenderTarget_Single()
private
method
private
SetRenderTarget_Single
(
RenderTargetIdentifier
&
rt
) :
void
rt
RenderTargetIdentifier
return
void
private extern void SetRenderTarget_Single(ref RenderTargetIdentifier rt);
CommandBuffer
Blit
Blit_Identifier
Blit_Texture
Clear
ClearRenderTarget
CommandBuffer
Dispose
DrawMesh
DrawProcedural
DrawProceduralIndirect
DrawRenderer
GetTemporaryRT
INTERNAL_CALL_ClearRenderTarget
INTERNAL_CALL_DrawMesh
INTERNAL_CALL_DrawProcedural
INTERNAL_CALL_DrawProceduralIndirect
INTERNAL_CALL_SetGlobalColor
INTERNAL_CALL_SetGlobalMatrix
INTERNAL_CALL_SetGlobalVector
InitBuffer
IssuePluginEvent
IssuePluginEventInternal
Release
ReleaseBuffer
ReleaseTemporaryRT
SetGlobalColor
SetGlobalFloat
SetGlobalMatrix
SetGlobalTexture
SetGlobalTexture_Impl
SetGlobalVector
SetRenderTarget
SetRenderTarget_ColDepth
SetRenderTarget_Multiple
SetRenderTarget_Single