public void Dispose() { this.Dispose(true); GC.SuppressFinalize(this); }
static public int Dispose(IntPtr l) { try { UnityEngine.Rendering.CommandBuffer self = (UnityEngine.Rendering.CommandBuffer)checkSelf(l); self.Dispose(); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }