UnityEngine.Networking.ClientScene.OnObjectSpawnFinished C# (CSharp) Method

OnObjectSpawnFinished() private static method

private static OnObjectSpawnFinished ( NetworkMessage netMsg ) : void
netMsg NetworkMessage
return void
        private static void OnObjectSpawnFinished(NetworkMessage netMsg)
        {
            netMsg.ReadMessage<ObjectSpawnFinishedMessage>(s_ObjectSpawnFinishedMessage);
            if (LogFilter.logDebug)
            {
                Debug.Log("SpawnFinished:" + s_ObjectSpawnFinishedMessage.state);
            }
            if (s_ObjectSpawnFinishedMessage.state == 0)
            {
                PrepareToSpawnSceneObjects();
                s_IsSpawnFinished = false;
            }
            else
            {
                foreach (NetworkIdentity identity in objects.Values)
                {
                    if (!identity.isClient)
                    {
                        identity.OnStartClient();
                        CheckForOwner(identity);
                    }
                }
                s_IsSpawnFinished = true;
            }
        }