public void StopClient()
{
OnStopClient();
if (LogFilter.logDebug)
{
Debug.Log("NetworkManager StopClient");
}
isNetworkActive = false;
if (client != null)
{
// only shutdown this client, not ALL clients.
client.Disconnect();
client.Shutdown();
client = null;
}
StopMatchMaker();
ClientScene.DestroyAllClientObjects();
if (m_OfflineScene != "")
{
ClientChangeScene(m_OfflineScene, false);
}
}