static int SetTime(IntPtr L)
{
LuaScriptMgr.CheckArgsCount(L, 2);
UnityEngine.Experimental.Director.DirectorPlayer obj = (UnityEngine.Experimental.Director.DirectorPlayer)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UnityEngine.Experimental.Director.DirectorPlayer");
double arg0 = (double)LuaScriptMgr.GetNumber(L, 2);
obj.SetTime(arg0);
return(0);
}