UnityEngine.Experimental.Director.DirectorPlayer.SetTimeUpdateMode C# (CSharp) Method

SetTimeUpdateMode() private method

private SetTimeUpdateMode ( DirectorUpdateMode mode ) : void
mode DirectorUpdateMode
return void
        public extern void SetTimeUpdateMode(DirectorUpdateMode mode);
        [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall]

Usage Example

Example #1
0
 static int SetTimeUpdateMode(IntPtr L)
 {
     LuaScriptMgr.CheckArgsCount(L, 2);
     UnityEngine.Experimental.Director.DirectorPlayer     obj  = (UnityEngine.Experimental.Director.DirectorPlayer)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UnityEngine.Experimental.Director.DirectorPlayer");
     UnityEngine.Experimental.Director.DirectorUpdateMode arg0 = (UnityEngine.Experimental.Director.DirectorUpdateMode)LuaScriptMgr.GetNetObject(L, 2, typeof(UnityEngine.Experimental.Director.DirectorUpdateMode));
     obj.SetTimeUpdateMode(arg0);
     return(0);
 }
All Usage Examples Of UnityEngine.Experimental.Director.DirectorPlayer::SetTimeUpdateMode