static int SetTimeUpdateMode(IntPtr L)
{
LuaScriptMgr.CheckArgsCount(L, 2);
UnityEngine.Experimental.Director.DirectorPlayer obj = (UnityEngine.Experimental.Director.DirectorPlayer)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UnityEngine.Experimental.Director.DirectorPlayer");
UnityEngine.Experimental.Director.DirectorUpdateMode arg0 = (UnityEngine.Experimental.Director.DirectorUpdateMode)LuaScriptMgr.GetNetObject(L, 2, typeof(UnityEngine.Experimental.Director.DirectorUpdateMode));
obj.SetTimeUpdateMode(arg0);
return(0);
}