static private GetMainCamera ( ) : |
||
return |
internal static Camera GetMainCamera()
{
Camera main = Camera.main;
if (main != null)
{
return main;
}
Camera[] allCameras = Camera.allCameras;
if ((allCameras != null) && (allCameras.Length == 1))
{
return allCameras[0];
}
return null;
}