Terraria.BitsByte.Retrieve C# (CSharp) Method

Retrieve() public method

public Retrieve ( bool &b0, bool &b1, bool &b2, bool &b3, bool &b4, bool &b5 ) : void
b0 bool
b1 bool
b2 bool
b3 bool
b4 bool
b5 bool
return void
        public void Retrieve(ref bool b0, ref bool b1, ref bool b2, ref bool b3, ref bool b4, ref bool b5)
        {
            this.Retrieve(ref b0, ref b1, ref b2, ref b3, ref b4, ref b5, ref BitsByte.Null, ref BitsByte.Null);
        }

Same methods

BitsByte::Retrieve ( bool &b0 ) : void
BitsByte::Retrieve ( bool &b0, bool &b1 ) : void
BitsByte::Retrieve ( bool &b0, bool &b1, bool &b2 ) : void
BitsByte::Retrieve ( bool &b0, bool &b1, bool &b2, bool &b3 ) : void
BitsByte::Retrieve ( bool &b0, bool &b1, bool &b2, bool &b3, bool &b4 ) : void
BitsByte::Retrieve ( bool &b0, bool &b1, bool &b2, bool &b3, bool &b4, bool &b5, bool &b6 ) : void
BitsByte::Retrieve ( bool &b0, bool &b1, bool &b2, bool &b3, bool &b4, bool &b5, bool &b6, bool &b7 ) : void