Terraria.BitsByte.Retrieve C# (CSharp) Method

Retrieve() public method

public Retrieve ( bool &b0 ) : void
b0 bool
return void
        public void Retrieve(ref bool b0)
        {
            this.Retrieve(ref b0, ref BitsByte.Null, ref BitsByte.Null, ref BitsByte.Null, ref BitsByte.Null, ref BitsByte.Null, ref BitsByte.Null, ref BitsByte.Null);
        }

Same methods

BitsByte::Retrieve ( bool &b0, bool &b1 ) : void
BitsByte::Retrieve ( bool &b0, bool &b1, bool &b2 ) : void
BitsByte::Retrieve ( bool &b0, bool &b1, bool &b2, bool &b3 ) : void
BitsByte::Retrieve ( bool &b0, bool &b1, bool &b2, bool &b3, bool &b4 ) : void
BitsByte::Retrieve ( bool &b0, bool &b1, bool &b2, bool &b3, bool &b4, bool &b5 ) : void
BitsByte::Retrieve ( bool &b0, bool &b1, bool &b2, bool &b3, bool &b4, bool &b5, bool &b6 ) : void
BitsByte::Retrieve ( bool &b0, bool &b1, bool &b2, bool &b3, bool &b4, bool &b5, bool &b6, bool &b7 ) : void