public static PreKill ( Player player, double damage, int hitDirection, bool pvp, bool &playSound, bool &genGore, PlayerDeathReason &damageSource ) : bool | ||
player | Player | |
damage | double | |
hitDirection | int | |
pvp | bool | |
playSound | bool | |
genGore | bool | |
damageSource | PlayerDeathReason | |
return | bool |