static void ReadMOTV1(BinaryReader br, WMOGroup group, uint size)
{
// Texture coordinates, 2 floats per vertex in (X,Y) order. The values range from 0.0 to 1.0.
// Vertices, normals and texture coordinates are in corresponding order, of course.
group.TextureVertices1 = new Vector2[size/8];
for (int i = 0; i < group.TextureVertices1.Length; i++)
{
group.TextureVertices1[i] = br.ReadVector2();
}
}