static void ReadMOBA(BinaryReader br, WMOGroup group, uint size)
{
// Render batches. Records of 24 bytes.
group.Batches = new RenderBatch[size/24];
for (int i = 0; i < group.Batches.Length; i++)
{
var batch = new RenderBatch
{
BottomX = br.ReadInt16(),
BottomY = br.ReadInt16(),
BottomZ = br.ReadInt16(),
TopX = br.ReadInt16(),
TopY = br.ReadInt16(),
TopZ = br.ReadInt16(),
StartIndex = br.ReadInt32(),
IndexCount = br.ReadUInt16(),
VertexStart = br.ReadUInt16(),
VertexEnd = br.ReadUInt16(),
Byte_13 = br.ReadByte(),
TextureIndex = br.ReadByte()
};
group.Batches[i] = batch;
}
}