public static Dictionary<String, SSTUEngineLayout> getAllLayoutsDict()
{
ConfigNode[] nodes = GameDatabase.Instance.GetConfigNodes("SSTU_ENGINELAYOUT");
int len = nodes.Length;
Dictionary<String, SSTUEngineLayout> layouts = new Dictionary<String, SSTUEngineLayout>();
SSTUEngineLayout layout;
for (int i = 0; i < len; i++)
{
layout = new SSTUEngineLayout(nodes[i]);
if (!layouts.ContainsKey(layout.name))
{
layouts.Add(layout.name, layout);
}
}
return layouts;
}