public static SSTUEngineLayout[] getAllLayouts()
{
ConfigNode[] nodes = GameDatabase.Instance.GetConfigNodes("SSTU_ENGINELAYOUT");
int len = nodes.Length;
SSTUEngineLayout[] layouts = new SSTUEngineLayout[len];
for (int i = 0; i < len; i++)
{
layouts[i] = new SSTUEngineLayout(nodes[i]);
}
return layouts;
}