internal static byte[] shuffleArray(byte[] pkx, uint sv)
{
byte[] ekx = new byte[260];
Array.Copy(pkx, ekx, 8);
// Now to shuffle the blocks
// Define Shuffle Order Structure
byte[] aloc = { 0, 0, 0, 0, 0, 0, 1, 1, 2, 3, 2, 3, 1, 1, 2, 3, 2, 3, 1, 1, 2, 3, 2, 3 };
byte[] bloc = { 1, 1, 2, 3, 2, 3, 0, 0, 0, 0, 0, 0, 2, 3, 1, 1, 3, 2, 2, 3, 1, 1, 3, 2 };
byte[] cloc = { 2, 3, 1, 1, 3, 2, 2, 3, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0, 3, 2, 3, 2, 1, 1 };
byte[] dloc = { 3, 2, 3, 2, 1, 1, 3, 2, 3, 2, 1, 1, 3, 2, 3, 2, 1, 1, 0, 0, 0, 0, 0, 0 };
// Get Shuffle Order
byte[] shlog = { aloc[sv], bloc[sv], cloc[sv], dloc[sv] };
// UnShuffle Away!
for (int b = 0; b < 4; b++)
Array.Copy(pkx, 8 + 56 * shlog[b], ekx, 8 + 56 * b, 56);
// Fill the Battle Stats back
if (pkx.Length > 232)
Array.Copy(pkx, 232, ekx, 232, 28);
return ekx;
}
internal static byte[] decryptArray(byte[] ekx)