internal static uint getEXP(int level, int species)
{
// Fetch Growth
if ((level == 0) || (level == 1))
return 0;
if (level > 100) level = 100;
PersonalParser.Personal MonData = PersonalGetter.GetPersonal(species);
int growth = MonData.EXPGrowth;
uint exp = (uint)ExpTable().Rows[level][growth + 1];
return exp;
}
internal static byte[] getAbilities(int species, int formnum)