private void updateStats()
{
// Gather the needed information.
int species = Util.getIndex(CB_Species);
int level = Util.ToInt32((MT_Level.Enabled) ? MT_Level.Text : TB_Level.Text);
if (level == 0) { level = 1; }
int form = CB_Form.SelectedIndex;
int HP_IV = Util.ToInt32(TB_HPIV.Text);
int ATK_IV = Util.ToInt32(TB_ATKIV.Text);
int DEF_IV = Util.ToInt32(TB_DEFIV.Text);
int SPA_IV = Util.ToInt32(TB_SPAIV.Text);
int SPD_IV = Util.ToInt32(TB_SPDIV.Text);
int SPE_IV = Util.ToInt32(TB_SPEIV.Text);
int HP_EV = Util.ToInt32(TB_HPEV.Text);
int ATK_EV = Util.ToInt32(TB_ATKEV.Text);
int DEF_EV = Util.ToInt32(TB_DEFEV.Text);
int SPA_EV = Util.ToInt32(TB_SPAEV.Text);
int SPD_EV = Util.ToInt32(TB_SPDEV.Text);
int SPE_EV = Util.ToInt32(TB_SPEEV.Text);
int nature = Util.getIndex(CB_Nature);
// Generate the stats.
ushort[] stats = PKX.getStats(species, level, nature, form,
HP_EV, ATK_EV, DEF_EV, SPA_EV, SPD_EV, SPE_EV,
HP_IV, ATK_IV, DEF_IV, SPA_IV, SPD_IV, SPE_IV);
Stat_HP.Text = stats[0].ToString();
Stat_ATK.Text = stats[1].ToString();
Stat_DEF.Text = stats[2].ToString();
Stat_SPA.Text = stats[4].ToString();
Stat_SPD.Text = stats[5].ToString();
Stat_SPE.Text = stats[3].ToString();
// Recolor the Stat Labels based on boosted stats.
{
int incr = nature / 5;
int decr = nature % 5;
Label[] labarray = { Label_ATK, Label_DEF, Label_SPE, Label_SPA, Label_SPD };
// Reset Label Colors
foreach (Label label in labarray)
label.ForeColor = defaultControlText;
// Set Colored StatLabels only if Nature isn't Neutral
if (incr == decr) return;
labarray[incr].ForeColor = Color.Red;
labarray[decr].ForeColor = Color.Blue;
}
}
private void getShowdownSet()