private void HandleAppearanceSave(UUID agentid)
{
ScenePresence sp = m_scene.GetScenePresence(agentid);
if (sp == null)
{
m_log.WarnFormat("[AVATAR FACTORY MODULE]: Agent {0} no longer in the scene", agentid);
return;
}
m_scene.AvatarService.SetAppearance(agentid, sp.Appearance);
}