public void AvatarIsWearing(IClientAPI client, AvatarWearingArgs e)
{
ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
if (sp == null)
{
m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing unable to find presence for {0}", client.AgentId);
return;
}
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing called for {0}", client.AgentId);
AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance, false);
foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
{
if (wear.Type < AvatarWearable.MAX_WEARABLES)
avatAppearance.Wearables[wear.Type].Add(wear.ItemID, UUID.Zero);
}
avatAppearance.GetAssetsFrom(sp.Appearance);
// This could take awhile since it needs to pull inventory
SetAppearanceAssets(sp.UUID, ref avatAppearance);
sp.Appearance = avatAppearance;
m_scene.AvatarService.SetAppearance(client.AgentId, sp.Appearance);
}