private void UpdateFont()
{
if (!Prefs.UseGameFonts) return;
chat.output.SetFont(Program.GameEngine.Definition.ChatFont);
chat.watermark.SetFont(Program.GameEngine.Definition.ContextFont);
int contextFontsize = 12;
if(Program.GameEngine.Definition.ContextFont.Size > 0)
{
contextFontsize = Program.GameEngine.Definition.ContextFont.Size;
}
GroupControl.groupFont = new FontFamily(chat.watermark.FontFamily.Source);
GroupControl.fontsize = contextFontsize;
}