Octgn.Play.PlayWindow.LimitedLoadCardPool C# (CSharp) Method

LimitedLoadCardPool() private method

private LimitedLoadCardPool ( object sender, RoutedEventArgs e ) : void
sender object
e System.Windows.RoutedEventArgs
return void
        private void LimitedLoadCardPool(object sender, RoutedEventArgs e)
        {
            e.Handled = true;
            var dlg = backstage.Child as PickCardsDialog;
            var loadDirectory = Program.GameEngine.Definition.GetDefaultDeckPath();


            var ofd = new OpenFileDialog
            {
                Filter = "Octgn deck files (*.o8d) | *.o8d",
                InitialDirectory = loadDirectory
            };
            if (ofd.ShowDialog() != true) return;
            // Try to load the file contents
            try
            {
                var game = GameManager.Get().GetById(Program.GameEngine.Definition.Id);
                var newDeck = new Deck().Load(game, ofd.FileName);
                dlg.OpenCardPool(newDeck);
            }
            catch (DeckException ex)
            {
                TopMostMessageBox.Show(ex.Message, "Error", MessageBoxButton.OK, MessageBoxImage.Error);
            }
            catch (Exception ex)
            {
                TopMostMessageBox.Show("Octgn couldn't load the deck.\r\nDetails:\r\n\r\n" + ex.Message, "Error",
                                MessageBoxButton.OK, MessageBoxImage.Error);
            }
        }