protected LimitedOkClicked ( object sender, |
||
sender | object | |
e | ||
return | void |
protected void LimitedOkClicked(object sender, EventArgs e)
{
var dlg = backstage.Child as PickCardsDialog;
if (dlg != null) Program.GameEngine.LoadDeck(dlg.LimitedDeck, true);
HideBackstage();
}