public static void Harass()
{
var useEh = Config.FarmMenu["useEH"].Cast<CheckBox>().CurrentValue;
var manaEh = Config.FarmMenu["manaEH"].Cast<Slider>().CurrentValue;
if (!Program.E.IsReady() || !useEh || !(Player.Instance.ManaPercent >= manaEh))
{
return;
}
var target = EntityManager.Heroes.Enemies.Where(t => Program.E.IsInRange(t) && t.IsValidTarget());
foreach (
var pred in
target.Select(t => Program.E.GetPrediction(t))
.Where(pred => pred != null)
.Where(pred => pred.HitChance >= HitChance.High))
{
Program.E.Cast(pred.CastPosition);
}
}
/// <summary> /// Called whenever the Game Updates Itself /// </summary> /// <param name="args">The Args</param> private static void Game_OnTick(EventArgs args) { if (Orbwalker.ForcedTarget != null) { if (!Player.Instance.IsInAutoAttackRange(Orbwalker.ForcedTarget) || !Orbwalker.ForcedTarget.IsValidTarget() || Orbwalker.ForcedTarget.IsInvulnerable) { Orbwalker.ForcedTarget = null; } } if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Combo)) { StateHandler.Combo(); } if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Harass)) { StateHandler.Harass(); } if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LaneClear)) { StateHandler.LaneClear(); } if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LastHit) || Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Harass) || Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LaneClear)) { StateHandler.LastHit(); } }