MyControlLibrary.CharTabPage.populateFields1 C# (CSharp) Method

populateFields1() public method

public populateFields1 ( Character PC ) : void
PC Character
return void
        public void populateFields1(Character PC)
        {
            char1Name.Text = PC.GetName();
            Char1Race.Text = PC.GetRace();
            switch (PC.GetSize())
            {
                case 'S': Char1Size.SelectedIndex = 0; break;
                case 'M': Char1Size.SelectedIndex = 1; break;
                case 'L': Char1Size.SelectedIndex = 2; break;
            }//end of case
            Char1Class.Text = PC.GetClass();
            Char1Level.Text = PC.Getlvl().ToString();
            switch (PC.GetGender())
            {
                case 'M': Char1Gender.SelectedIndex = 0; break;
                case 'F': Char1Gender.SelectedIndex = 1; break;
                case 'N': Char1Gender.SelectedIndex = 2; break;
            }//end of case
            Char1Age.Text = PC.GetAge().ToString();
            Char1Height.Text = PC.Gethieght();
            Char1Weight.Text = PC.GetWeight();
            Char1Deity.Text = PC.GetDeity();
            switch (PC.GetAlignment())
            {
                case "LG": Char1Align.SelectedIndex = 0; break;
                case "NG": Char1Align.SelectedIndex = 1; break;
                case "CG": Char1Align.SelectedIndex = 2; break;
                case "LN": Char1Align.SelectedIndex = 3; break;
                case "N": Char1Align.SelectedIndex = 4; break;
                case "CN": Char1Align.SelectedIndex = 5; break;
                case "LE": Char1Align.SelectedIndex = 6; break;
                case "NE": Char1Align.SelectedIndex = 7; break;
                case "CE": Char1Align.SelectedIndex = 8; break;
            }//end of case
            Char1Language.Text = PC.GetLanguages();
            Char1Armor.Text = PC.GetArmor();
            Char1Weapon.Text = PC.GetWeapons();
            Char1Items.Text = PC.GetItems();
            Char1STR.Text = PC.GetSTR().ToString();
            Char1Dex.Text = PC.GetDEX().ToString();
            Char1CON.Text = PC.GetCON().ToString();
            Char1INT.Text = PC.GetINT().ToString();
            Char1WIS.Text = PC.GetWIS().ToString();
            Char1CHA.Text = PC.GetCHA().ToString();
            Char1SPEED.Text = PC.GetSpeed().ToString();
            Char1OH.Text = PC.GetOH().ToString();
            Char1OG.Text = PC.GetOG().ToString();
            Char1PD.Text = PC.GetPD().ToString();
            Char1Fort.Text = PC.GetFort().ToString();
            Char1REF.Text = PC.GetRef().ToString();
            Char1WILL.Text = PC.GetWill().ToString();
            Char1SavingThrowMods.Text = PC.GetSaving_Throw_Mod();
            Char1AC.Text = PC.GetAC().ToString();
            Char1FlatFoot.Text = PC.GetFlatFoot().ToString();
            Char1Touch.Text = PC.GetTouch().ToString();
            Char1AC_MOD.Text = PC.GetAC_Mod();
            Char1HP.Text = PC.GetHP().ToString();
            Char1MaxHP.Text = PC.GetHPMAX().ToString();
            ACCheckPenalty1.Text = PC.GetACCheck().ToString();
            Char1Appraise.Text = PC.skill.GetAppraise().ToString();
            Char1Balance.Text = PC.skill.GetBalance().ToString();
            Char1Bluff.Text = PC.skill.GetBluff().ToString();
            Char1Climb.Text = PC.skill.GetClimb().ToString();
            Char1Concentration.Text = PC.skill.GetConcentration().ToString();
            Char1Craft1.Text = PC.skill.GetCraft1().ToString();
            Char1Craft2.Text = PC.skill.GetCraft2().ToString();
            Char1DS.Text = PC.skill.GetDeciferScript().ToString();
            Char1Diplomacy.Text = PC.skill.GetDiplomacy().ToString();
            Char1DD.Text = PC.skill.GetDisableDevice().ToString();
            Char1Disguise.Text = PC.skill.GetDisguise().ToString();
            Char1EA.Text = PC.skill.GetEscapeArtist().ToString();
            Char1Forgery.Text = PC.skill.GetForgery().ToString();
            Char1GI.Text = PC.skill.GetGatherInfo().ToString();
            Char1HA.Text = PC.skill.GetHandleAnimal().ToString();
            Char1Heal.Text = PC.skill.GetHeal().ToString();
            Char1Hide.Text = PC.skill.GetHide().ToString();
            Char1Intimidate.Text = PC.skill.GetIntimidate().ToString();
            Char1Jump.Text = PC.skill.GetJump().ToString();
            Char1KA.Text = PC.skill.GetKnowledgeArcana().ToString();
            Char1KR.Text = PC.skill.GetKnowledgeReligion().ToString();
            Char1KN.Text = PC.skill.GetKnowledgeNature().ToString();
            Char1K1.Text = PC.skill.GetKnowledge1().ToString();
            Char1K2.Text = PC.skill.GetKnowledge2().ToString();
            Char1Listen.Text = PC.skill.GetListen().ToString();
            Char1MS.Text = PC.skill.GetMoveSilently().ToString();
            Char1OL.Text = PC.skill.GetOpenLock().ToString();
            Char1Perform.Text = PC.skill.GetPerform().ToString();
            Char1Profession.Text = PC.skill.GetProfession().ToString();
            Char1Ride.Text = PC.skill.GetRide().ToString();
            Char1Search.Text = PC.skill.GetSearch().ToString();
            Char1SM.Text = PC.skill.GetSenseMotive().ToString();
            Char1SH.Text = PC.skill.GetSlightOfHand().ToString();
            Char1SpellCraft.Text = PC.skill.GetSpellcraft().ToString();
            Char1Spot.Text = PC.skill.GetSpot().ToString();
            Char1Survival.Text = PC.skill.GetSurvival().ToString();
            Char1Swim.Text = PC.skill.GetSwim().ToString();
            Char1Tumble.Text = PC.skill.GetTumble().ToString();
            Char1UMD.Text = PC.skill.GetUseMagicDevice().ToString();
            Char1UR.Text = PC.skill.GetUseRope().ToString();
            Char1Other.Text = PC.skill.GetOther().ToString();
        }
CharTabPage