Mono.Debugger.Backend.Inferior.CallMethod C# (CSharp) Method

CallMethod() public method

public CallMethod ( TargetAddress method, byte data, long callback_arg ) : void
method TargetAddress
data byte
callback_arg long
return void
        public void CallMethod(TargetAddress method, byte[] data, long callback_arg)
        {
            check_disposed ();

            TargetState old_state = change_target_state (TargetState.Running);

            IntPtr data_ptr = IntPtr.Zero;
            int data_size = data != null ? data.Length : 0;

            try {
                if (data != null) {
                    data_ptr = Marshal.AllocHGlobal (data_size);
                    Marshal.Copy (data, 0, data_ptr, data_size);
                }

                check_error (mono_debugger_server_call_method_2 (
                    server_handle, method.Address,
                    data_size, data_ptr, callback_arg));
            } catch {
                change_target_state (old_state);
                throw;
            } finally {
                if (data_ptr != IntPtr.Zero)
                    Marshal.FreeHGlobal (data_ptr);
            }
        }

Same methods

Inferior::CallMethod ( TargetAddress method, long method_argument, TargetObject obj, long callback_arg ) : void
Inferior::CallMethod ( TargetAddress method, long data1, long data2, long callback_arg ) : void
Inferior::CallMethod ( TargetAddress method, long arg1, long arg2, long arg3, string arg4, long callback_arg ) : void
Inferior