public CallMethod ( TargetAddress method, byte data, long callback_arg ) : void | ||
method | TargetAddress | |
data | byte | |
callback_arg | long | |
Результат | void |
public void CallMethod(TargetAddress method, byte[] data, long callback_arg)
{
check_disposed ();
TargetState old_state = change_target_state (TargetState.Running);
IntPtr data_ptr = IntPtr.Zero;
int data_size = data != null ? data.Length : 0;
try {
if (data != null) {
data_ptr = Marshal.AllocHGlobal (data_size);
Marshal.Copy (data, 0, data_ptr, data_size);
}
check_error (mono_debugger_server_call_method_2 (
server_handle, method.Address,
data_size, data_ptr, callback_arg));
} catch {
change_target_state (old_state);
throw;
} finally {
if (data_ptr != IntPtr.Zero)
Marshal.FreeHGlobal (data_ptr);
}
}
Inferior::CallMethod ( TargetAddress method, long method_argument, |
|
Inferior::CallMethod ( TargetAddress method, long data1, long data2, long callback_arg ) : void | |
Inferior::CallMethod ( TargetAddress method, long arg1, long arg2, long arg3, string arg4, long callback_arg ) : void |