protected void RotateDeltaV(ManeuverNode original, ManeuverNode node, ref Vector3d dv) { DebugLog("dV before {0},{1},{2}", dv.x, dv.y, dv.z); dv = Quaternion.Inverse(node.nodeRotation) * original.nodeRotation * dv; DebugLog("dV after {0},{1},{2}", dv.x, dv.y, dv.z); }