protected RotateDeltaV ( ManeuverNode original, ManeuverNode node, UnityEngine.Vector3d &dv ) : void | ||
original | ManeuverNode | |
node | ManeuverNode | |
dv | UnityEngine.Vector3d | |
return | void |
protected void RotateDeltaV(ManeuverNode original, ManeuverNode node, ref Vector3d dv)
{
DebugLog("dV before {0},{1},{2}", dv.x, dv.y, dv.z);
dv = Quaternion.Inverse(node.nodeRotation) * original.nodeRotation * dv;
DebugLog("dV after {0},{1},{2}", dv.x, dv.y, dv.z);
}