public SpellHandler(Game game)
: base(game)
{
// TODO: Construct any child components here
spells = new List<Spell>();
staticSpellModels = new List<StaticModel>();
spellReference = new List<Spell>();
learnedSpells = new List<Spells>();
killEnemyParticles = new SpellExplosionParticleSystem(game, game.Content);
fireBallParticles = new FireParticleSystem(game, game.Content);
slowEnemyParticles = new SlowParticleSystem(game, game.Content);
poisonEnemyParticles = new PoisonParticleSystem(game, game.Content);
magicMissilePartilces = new MagicMissileParticleSystem(game, game.Content);
}