MageDefenderDeluxe.GameObjects.SpellHandler.LoadContent C# (CSharp) Method

LoadContent() protected method

protected LoadContent ( ) : void
return void
        protected override void LoadContent()
        {
            LoadSpells();
            staticSpellModels.Add(new StaticModel(Game));
            staticSpellModels[0].Load("Models/fireball");

            spriteBatch = new SpriteBatch(GraphicsDevice);

            engine = new AudioEngine("Content\\music.xgs");
            soundBank = new SoundBank(engine, "Content\\SoundBank.xsb");
            waveBank = new WaveBank(engine, "Content\\WaveBank.xwb");

            collideCue = soundBank.GetCue("collide");
            shootCue = soundBank.GetCue("shoot");

            base.LoadContent();
        }