protected override void LoadContent()
{
LoadSpells();
staticSpellModels.Add(new StaticModel(Game));
staticSpellModels[0].Load("Models/fireball");
spriteBatch = new SpriteBatch(GraphicsDevice);
engine = new AudioEngine("Content\\music.xgs");
soundBank = new SoundBank(engine, "Content\\SoundBank.xsb");
waveBank = new WaveBank(engine, "Content\\WaveBank.xwb");
collideCue = soundBank.GetCue("collide");
shootCue = soundBank.GetCue("shoot");
base.LoadContent();
}