ME3Explorer.Unreal.Classes.BrushComponent.ToTree C# (CSharp) Method

ToTree() public method

public ToTree ( ) : TreeNode
return System.Windows.Forms.TreeNode
        public TreeNode ToTree()
        {
            TreeNode res = new TreeNode("#" + MyIndex + " : " + pcc.Exports[MyIndex].ObjectName);
            res.Nodes.Add("RBChannel : " + pcc.getNameEntry(RBChannel));
            res.Nodes.Add("BlockRigidBody : " + BlockRigidBody);
            res.Nodes.Add("CollideActors : " + CollideActors);
            res.Nodes.Add("CanBlockCamera : " + CanBlockCamera);
            res.Nodes.Add("BlockZeroExtent : " + BlockZeroExtent);
            res.Nodes.Add("BlockNonZeroExtent : " + BlockNonZeroExtent);
            res.Nodes.Add("BlockActors : " + BlockActors);
            res.Nodes.Add("bAcceptsDynamicDecals : " + bAcceptsDynamicDecals);
            res.Nodes.Add("bCastDynamicShadow : " + bCastDynamicShadow);
            res.Nodes.Add("bAcceptsDynamicDominantLightShadows : " + bAcceptsDynamicDominantLightShadows);
            res.Nodes.Add("bAcceptsLights : " + bAcceptsLights);
            res.Nodes.Add("bAcceptsDynamicLights : " + bAcceptsDynamicLights);
            res.Nodes.Add("bAllowCullDistanceVolume : " + bAllowCullDistanceVolume);
            res.Nodes.Add("bAcceptsFoliage : " + bAcceptsFoliage);
            res.Nodes.Add("bAllowAmbientOcclusion : " + bAllowAmbientOcclusion);
            res.Nodes.Add("bAllowShadowFade : " + bAllowShadowFade);
            res.Nodes.Add("Brush : " + Brush);
            res.Nodes.Add("ReplacementPrimitive : " + ReplacementPrimitive);
            res.Nodes.Add("PhysMaterialOverride : " + PhysMaterialOverride);
            res.Nodes.Add("CachedPhysBrushDataVersion : " + CachedPhysBrushDataVersion);
            return res;
        }

Usage Example

Example #1
0
        public TreeNode ToTree()
        {
            TreeNode res = new TreeNode(pcc.Exports[MyIndex].ObjectName + "(#" + MyIndex + ")");

            res.Nodes.Add("bCanStepUpOn : " + bCanStepUpOn);
            res.Nodes.Add("bCollideActors : " + bCollideActors);
            res.Nodes.Add("bProcessAllActors : " + bProcessAllActors);
            res.Nodes.Add("bBlockActors : " + bBlockActors);
            res.Nodes.Add("Enabled : " + Enabled);
            res.Nodes.Add("bHiddenEdGroup : " + bHiddenEdGroup);
            res.Nodes.Add("OneShot : " + OneShot);
            res.Nodes.Add("Tag : " + pcc.getNameEntry(Tag));
            res.Nodes.Add("UniqueTag : " + pcc.getNameEntry(UniqueTag));
            res.Nodes.Add("Group : " + pcc.getNameEntry(Group));
            res.Nodes.Add("Brush : " + Brush);
            res.Nodes.Add("BrushComponent : " + BrushComponent);
            res.Nodes.Add("CollisionComponent : " + CollisionComponent);
            res.Nodes.Add("CreationTime : " + CreationTime);
            res.Nodes.Add("DrawScale : " + DrawScale);
            res.Nodes.Add("LocationPriority : " + LocationPriority);
            if (brush != null)
            {
                res.Nodes.Add(brush.ToTree());
            }
            return(res);
        }
All Usage Examples Of ME3Explorer.Unreal.Classes.BrushComponent::ToTree