public void Render(Device device)
{
device.VertexFormat = CustomVertex.PositionColored.Format;
device.RenderState.Lighting = false;
if(isSelected)
device.RenderState.FillMode = FillMode.Solid;
else
device.RenderState.FillMode = FillMode.WireFrame;
device.DrawUserPrimitives(PrimitiveType.TriangleList, 12, BrushMesh);
}