Gvr.Internal.BaseVRDevice.GetViewport C# (CSharp) Method

GetViewport() public method

public GetViewport ( GvrViewer eye, GvrViewer distortion = GvrViewer.Distortion.Distorted ) : Rect
eye GvrViewer
distortion GvrViewer
return UnityEngine.Rect
    public Rect GetViewport(GvrViewer.Eye eye,
                            GvrViewer.Distortion distortion = GvrViewer.Distortion.Distorted) {
      switch(eye) {
        case GvrViewer.Eye.Left:
          return distortion == GvrViewer.Distortion.Distorted ?
              leftEyeDistortedViewport : leftEyeUndistortedViewport;
        case GvrViewer.Eye.Right:
          return distortion == GvrViewer.Distortion.Distorted ?
              rightEyeDistortedViewport : rightEyeUndistortedViewport;
        default:
          return new Rect();
      }
    }
    protected Rect leftEyeDistortedViewport;