Gvr.Internal.BaseVRDevice.CreateStereoScreen C# (CSharp) Method

CreateStereoScreen() public method

public CreateStereoScreen ( ) : RenderTexture
return UnityEngine.RenderTexture
    public virtual RenderTexture CreateStereoScreen() {
      float scale = GvrViewer.Instance.StereoScreenScale;
      int width = Mathf.RoundToInt(Screen.width * scale);
      int height = Mathf.RoundToInt(Screen.height * scale);
      if (this.RequiresNativeDistortionCorrection()) {
        width = (int)recommendedTextureSize[0];
        height = (int)recommendedTextureSize[1];
      }
      //Debug.Log("Creating new default stereo screen texture "
      //    + width+ "x" + height + ".");
      var rt = new RenderTexture(width, height, 24, RenderTextureFormat.Default);
      rt.anisoLevel = 0;
      rt.antiAliasing = Mathf.Max(QualitySettings.antiAliasing, 1);
      return rt;
    }