GameEntities.PlayerIntellect.Client_OnTick C# (CSharp) Method

Client_OnTick() protected method

protected Client_OnTick ( ) : void
return void
        protected override void Client_OnTick()
        {
            base.Client_OnTick();

            TickCurrentUnitAllowPlayerControl();

            if( Instance == this )
            {
                Vec3 turnToPosition;
                if( GetTurnToPosition( out turnToPosition ) )
                {
                    UpdateTurnToPositionForUnits( turnToPosition );
                    Client_SendTurnToPositionToServer( turnToPosition );
                }
            }
        }