GameEntities.PlayerIntellect.Server_CheckRemoteEntityWorldAssociatedWithThisIntellect C# (CSharp) Method

Server_CheckRemoteEntityWorldAssociatedWithThisIntellect() private method

private Server_CheckRemoteEntityWorldAssociatedWithThisIntellect ( RemoteEntityWorld sender ) : bool
sender RemoteEntityWorld
return bool
        bool Server_CheckRemoteEntityWorldAssociatedWithThisIntellect( RemoteEntityWorld sender )
        {
            UserManagementServerNetworkService.UserInfo senderUser =
                ( (EntitySystemServerNetworkService.ClientRemoteEntityWorld)sender ).User;

            if( PlayerManager.Instance != null )
            {
                PlayerManager.ServerOrSingle_Player player = PlayerManager.Instance.
                    ServerOrSingle_GetPlayer( this );

                if( senderUser != player.User )
                    return false;
            }

            return true;
        }