bool Server_CheckRemoteEntityWorldAssociatedWithThisIntellect( RemoteEntityWorld sender )
{
UserManagementServerNetworkService.UserInfo senderUser =
( (EntitySystemServerNetworkService.ClientRemoteEntityWorld)sender ).User;
if( PlayerManager.Instance != null )
{
PlayerManager.ServerOrSingle_Player player = PlayerManager.Instance.
ServerOrSingle_GetPlayer( this );
if( senderUser != player.User )
return false;
}
return true;
}