protected override void Client_OnTick()
{
base.Client_OnTick();
TickCurrentUnitAllowPlayerControl();
if( Instance == this )
{
Vec3 turnToPosition;
if( GetTurnToPosition( out turnToPosition ) )
{
UpdateTurnToPositionForUnits( turnToPosition );
Client_SendTurnToPositionToServer( turnToPosition );
}
}
}