GameEntities.PlayerIntellect.OnTick C# (CSharp) Method

OnTick() protected method

Overridden from Engine.EntitySystem.Entity.OnTick().
protected OnTick ( ) : void
return void
        protected override void OnTick()
        {
            base.OnTick();

            TickCurrentUnitAllowPlayerControl();

            if( Instance == this )
            {
                Vec3 turnToPosition;
                if( GetTurnToPosition( out turnToPosition ) )
                    UpdateTurnToPositionForUnits( turnToPosition );
            }

            if( mainNotActiveUnit != null )
                mainNotActiveUnit.Visible = false;
        }