public RESULT setPolygonVertex (int index, int vertexindex, ref VECTOR vertex) { return FMOD_Geometry_SetPolygonVertex(rawPtr, index, vertexindex, ref vertex); } public RESULT getPolygonVertex (int index, int vertexindex, out VECTOR vertex)
public Vector3 this[int vertexIndex] { get { VECTOR vector; _fmodGeometry.getPolygonVertex(Index, vertexIndex, out vector).Check(); return(vector.FromFmod()); } set { VECTOR vector = value.ToFmod(); _fmodGeometry.setPolygonVertex(Index, vertexIndex, ref vector).Check(); } }