FMOD.Geometry.addPolygon C# (CSharp) Method

addPolygon() public method

public addPolygon ( float directocclusion, float reverbocclusion, bool doublesided, int numvertices, VECTOR vertices, int &polygonindex ) : RESULT
directocclusion float
reverbocclusion float
doublesided bool
numvertices int
vertices VECTOR
polygonindex int
return RESULT
        public RESULT addPolygon            (float directocclusion, float reverbocclusion, bool doublesided, int numvertices, VECTOR[] vertices, out int polygonindex)
        {
            return FMOD_Geometry_AddPolygon(rawPtr, directocclusion, reverbocclusion, doublesided, numvertices, vertices, out polygonindex);
        }
        public RESULT getNumPolygons        (out int numpolygons)

Usage Example

Example #1
0
        public int AddPolygon(float directOcclusion, float reverbOcclusion, bool doubleSided, Vector3[] vertices)
        {
            int index;

            FmodGeometry.addPolygon(directOcclusion, reverbOcclusion, doubleSided, vertices.Length, vertices.Select(a => a.ToFmod()).ToArray(), out index).Check();
            return(index);
        }
All Usage Examples Of FMOD.Geometry::addPolygon