///Set Items in npc trade window
///<param name="sTinfo">NPCTRADEINFO structure</param>
///</summary>
public bool SetNPCTradeInformation (NPCTRADEINFO sTinfo)
{
bool result = false;
if (sTinfo.items == null)
{
result = FFACE.SetNPCTradeInfo(_InstanceID, 0, 0, 0, 0, 0, sTinfo.Gil);
}
else
{
for (int i = 0; i < sTinfo.items.Length; i++)
{
result = FFACE.SetNPCTradeInfo(_InstanceID, 0, sTinfo.items[i].ItemID, sTinfo.items[i].Index, sTinfo.items[i].Count, (byte)i, sTinfo.Gil);
if (!result)
break;
}
}
return result;
} // @ public bool SetNPCTradeInformation