} // @ public bool SetPlayerDegrees(double degrees)
/// <summary>
/// Set NPCs PosH as Degrees (calls FFACE SetNPCPosH directly after converting Degrees to Radians)
/// </summary>
/// <param name="index">index of NPC to modify</param>
/// <param name="degrees">Degrees to set to, will be converted to be within 0-360, negatives are valid too</param>
/// <returns>true on success, false otherwise</returns>
private bool SetNPCDegrees(int index, double degrees)
{
if (FFACE.SetNPCPosH(_InstanceID, index, DegreesToPosH(degrees)) != 0.0f)
{
return(true);
}
return(false);
} // @ private bool SetNPCDegrees(int index, double degrees)