FBClient.Core.Entities.UnbreakableWall.Draw C# (CSharp) Method

Draw() public method

public Draw ( GameTime gameTime, Camera2D camera ) : void
gameTime Microsoft.Xna.Framework.GameTime
camera Camera2D
return void
        public void Draw(GameTime gameTime, Camera2D camera)
        {
            Sprite.Draw(gameTime, FinalBomber.Instance.SpriteBatch, Position);
        }