FBClient.Core.Entities.UnbreakableWall.UnbreakableWall C# (CSharp) Method

UnbreakableWall() public method

public UnbreakableWall ( Point cellPosition ) : FBClient.Sprites
cellPosition Microsoft.Xna.Framework.Point
return FBClient.Sprites
        public UnbreakableWall(Point cellPosition)
            : base(cellPosition)
        {
            var spriteTexture = FinalBomber.Instance.Content.Load<Texture2D>("Graphics/Sprites/edgeWall");
            Sprite = new BaseSprite(spriteTexture, new Rectangle(0, 0, 32, 32));
        }